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A Developer who

Judges a book
by its cover...

Because if the cover does not impress you what else can?

I'm a Game Play Developer.|

Currently, I'm a Senior Game play developer at DNR Studiors,

A game developer with 5+ years of experience building mobile and web games. I enjoy crafting engaging puzzle, casual, and Skillz-based games, with a focus on gameplay and UI. I love turning creative ideas into fun, playable experiences.

Work Experience

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DNR Game Studio

From concept to launch, I turn ideas into polished games with smooth mechanics and vibrant UI—released on iOS, Android, and web. I craft effects, optimize performance, and drive post-launch updates to keep players engaged.

XR Labs

XR Developer Intern at Unity, building VR training simulations with interactive, immersive scenarios for industrial skill training.

I'm currently looking to join a cross-functional team that values improving people's lives through accessible design

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Featured Project

CUBILUTION

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An optical illusion game developed in Unity. Sharpen your perception as you navigate toward the green box, overcoming illusion-based obstacles. Reach your goal while uncovering the hidden tricks along the way.

Featured Project

GOD of WAR AXE

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Recreated God of War 4 player mechanics in Unity, with the flexibility to swap in weapons like Thor’s Hammer or Captain America’s Shield.

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Featured Project

TIME

This game features time manipulation mechanics, allowing players to stop, rewind, and resume time. Use these abilities strategically to solve puzzles, avoid obstacles, and change the outcome of events

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Featured Project

Paranoid

This is an open-world action-adventure game where players follow a story, solve puzzles, and defeat bosses to complete missions and unlock new areas. The ultimate goal is to find the protagonist’s lost lover within a dream world.

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Featured Project

PACHINKO CASH

I developed the core mechanics for a Pachinko game, including custom physics, intuitive UI/UX, and engaging animation effects. I also handled scoring, progression, and performance optimization, ensuring a smooth and polished gameplay experience.

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Featured Project

SPIN WHEEL BLITZ

A fast-paced, skill-based wheel game fully developed by me using Unity. Players spin the vibrant wheel, use strategic boosters, and compete on leaderboards for real-money rewards—focusing on precision and quick decision-making over luck.

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Featured Project

CITY TYCOON

A skill-based property trading game I developed, combining strategic board gameplay with real-world rewards. Built on the Skillz® platform, it challenges players to outsmart opponents in a competitive real estate adventure.

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